![]() Half the classes in the game couldn't solo a mob, it requires using the MULTIPLAYER aspect of the game. Force players to utilize eachother, it's what made games like Everquest great. You'll be grinding out with other players through what Mark is calling "forced social interaction" - which I think is a GREAT thing. It's not like you have to go out in the wilderness and do quests and kill mobs alone by yourself all day to level. In terms of leveling as a healer, well, it's completely RvR. I haven't rolled a bad character since my first EQ character back in 99 that I allocated their stat points wrong because I had no idea what I was doing. Also, you might be a *LITTLE* gimped but you aren't going to be completely borked unless you are just bad at MMO's and completely screw your character up. It may make it frustrating but it weighs more when your actions MEAN something in the game. You have to go DPS because people just don't like grouping unless they see a direct benefit for them. However you can't level with that at any reasonable rate. I play healybots, which anyone will tell you are important to PvP. However I need the ability to not only fix problems with my spec, but also to change to a different spec for different things. That way if the concern is people quickly changing specs in response to what it going on, it won't happen. Like you can only respec in your capital city, and once you respec you can't do RvR for an hour or something. I'd be completely ok with something that made it slow to respec with regards to PvP. To me no respecs seems like one of those faux "hardcore" things that some devs/players think makes a game better but really just makes it frustrating. Camelot unchained beta schedule free#I made mistakes that I couldn't undo until way later when I finally got a free respec, and it was a bitch to level my class since I was a healer with little to no offensive ability, and of course nobody wants to group. It's been a long and bumpy ride but there's a lot to look forward to, not least the refreshingly simple proposition of a crowdfunded game not plastered in the sale of virtual goods like Camelot Unchained's peers - Crowfall and Shroud of the Avatar - are.Ya that was a big problem I had with DAoC. If everything goes well, Camelot Unchained will launch late in 2019. How soon Beta 1 progresses into something open and resembling Early Access after that will naturally depend on the results. There will be small fights and big fights - big being what Camelot Unchained is really going for, with hundreds and possibly thousands of people fighting, and smoothly, at the same time. There will be the more closed arena Saturday Night Sieges as well as the more open-world Contested Islands. ![]() "That would be abusing what Early Access on Steam is meant to be," he said.īeta 1 will test a lot of the game's core mechanics - including building, crafting, character and world persistence, and unique classes and racial bonuses - across a variety of events. However, this is not to be considered an early access release. You will either need relevant backer privileges to play, or to buy the game first. The beta, referred to as Beta 1, will be a closed beta, Jacobs told me. This is the crowdfunded MMO helmed by one of the people - Mark Jacobs - responsible for Dark Age of Camelot, and is very much a spiritual successor to it. Online three-way realm-war game Camelot Unchained finally has a beta date: 4th July. ![]()
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